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1. Bragging on your Hi-Sec gank - in Crime and Punishment [original thread]
I am amazed people actually go through the effort of making videos of themselves shooting industrial ships. Like... ZOMG! RATTLESNAKE P0WNS HOARDER IN LOW SEC! Watch My Youtube Video!!!
- by Mighty Dread - at 2011.05.24 02:30:00
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2. What do you do when you're in a lull? - in EVE General Discussion [original thread]
I think it's a common phenomenon that is experienced by players of all current day MMOs. One day you look at the virtual carrot that is always dangling in front of your nose and you just don't care. Your character is immortal, you can replace anyt...
- by Mighty Dread - at 2011.05.24 02:21:00
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3. Suicide ganking: solutions? - in Crime and Punishment [original thread]
Edited by: Mighty Dread on 21/05/2011 14:32:33 Originally by: Destiny Corrupted As you said... Well yes, against a WT a Kamikaze run is not really a "suicide gank" as we commonly know it (act that incurs Concorddoken event). I sta...
- by Mighty Dread - at 2011.05.21 14:32:00
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4. Suicide ganking: solutions? - in Crime and Punishment [original thread]
Edited by: Mighty Dread on 20/05/2011 17:49:59 Suicide ganking should be a rare, last resort effort made against a target. Meaning that the penalty for suicide ganking should be high enough that pilots only use it if they have no other recour...
- by Mighty Dread - at 2011.05.20 17:48:00
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5. Criminal Flagging, Retaliation, Fleets - in Crime and Punishment [original thread]
Essentially, given current game dynamics, there is no realistic penalty (aside from a drop in sec status) for stealing contents from another player's can in high sec if the perpetrator is in a superior combat ship. In this scenario defending yours...
- by Mighty Dread - at 2011.05.18 16:49:00
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6. It was a dark and stormy night near Jita 4-4 - in Crime and Punishment [original thread]
Originally by: Grot Bags Originally by: Mighty Dread LOL. So this is what passes for "PVP" these days? Pure Carebear PVP. [still laughing] It does prove however how lame Concord is and how one sided the game mechanics can be. ...
- by Mighty Dread - at 2011.05.18 15:56:00
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7. Anti-Piracy - in Crime and Punishment [original thread]
There are no jails or any sort of punishment strong enough to act as a deterrent (like reprocessing of criminal's isk and ships for example). Pod pilots are immortal so really...Who's actually being killed? Best you can do is delay the inevitable,...
- by Mighty Dread - at 2011.05.18 00:30:00
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8. Immoral behavior and EVE. - in Crime and Punishment [original thread]
It might be worth considering that on some subconscious level (or even conscious level) some players push the boundaries of what might be considered immoral behavior (as it applies to EVE) in hopes that the game will be properly balanced by CCP at...
- by Mighty Dread - at 2011.05.17 16:24:00
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9. The Bounty Hunter - in Crime and Punishment [original thread]
Once again I will point out that CCP has ignored every suggestion towards the Bounty Hunting system and done so for years. Now they want to bring in some kinda illegal drug smuggler vs player police thing when they haven't even fixed how bounties ...
- by Mighty Dread - at 2011.05.17 16:15:00
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10. It was a dark and stormy night near Jita 4-4 - in Crime and Punishment [original thread]
LOL. So this is what passes for "PVP" these days? Pure Carebear PVP. [still laughing] It does prove however how lame Concord is and how one sided the game mechanics can be.
- by Mighty Dread - at 2011.05.17 16:09:00
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11. The 2 biggest mistakes CCP ever made. - in EVE General Discussion [original thread]
1. Allowing players to have alts on same server. 2. Tying ribbons to the branches instead of strengthening the roots.
- by Mighty Dread - at 2011.05.13 02:58:00
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12. The only way to beat eve online is... - in EVE General Discussion [original thread]
I might not agree 100% with the OP but I think he/she has some valid points. Sure I like the new content (though a lot of it is half baked) but there is much of the game that has gone stale, is rather dated, lacking evolution. Here we are heading ...
- by Mighty Dread - at 2011.05.10 05:01:00
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13. PVP Is Dying - in EVE General Discussion [original thread]
I think the whole concept of Concord needs to be overhauled and updated. Sure Concord has worked to keep the game from descending into chaos while the Devs work out the various gameplay dynamics of EVE, but I think now's the time for the game to e...
- by Mighty Dread - at 2011.05.07 22:35:00
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14. PVP Is Dying - in EVE General Discussion [original thread]
Edited by: Mighty Dread on 05/05/2011 00:48:50 The way I see it is: With no real goals aside from obtaining stuff and earning isk to obtain more stuff, players get attached to their stuff and are reluctant to loose their stuff. Players would...
- by Mighty Dread - at 2011.05.05 00:47:00
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15. Change of bounty system - in Player Features and Ideas Discussion [original thread]
Honestly, a precursor to any request of change to the Bounty Hunting system, is a request for CCP to actually pay attention to the issue in the first place. Meaning that players have been asking for the Bounty Hunting system to be fixed for years ...
- by Mighty Dread - at 2011.05.01 20:32:00
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16. Something for the good guys.. - in Player Features and Ideas Discussion [original thread]
Honestly I think it's time for EVE to grow up a little and offer rewards and incentives for being the good guy/gal. "Harsh cruel universe..." yah, yah, yah, blah, blah, blah...It's getting old. I'm sure CCP could could offer rewards and incentives...
- by Mighty Dread - at 2011.04.28 14:43:00
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17. Is the bounty system worth it? - in Crime and Punishment [original thread]
I'm thinking let Bounty Hunters register with Concord and Bounties are given randomly to which the bounty hunter can accept or decline. Killrights should be transferable as well.
- by Mighty Dread - at 2011.04.26 21:28:00
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18. In 2014, one of the longest runs in console history comes to an end. - in Out of Pod Experience [original thread]
Microsoft and Sony sold people on the idea of "Next Gen" gaming. What we ended up with initially is some pretty looking games with poor optimization, bad AI, weak storylines and characters. Not to mention bugs and glitches. It took a good year or ...
- by Mighty Dread - at 2011.04.26 15:20:00
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19. P.I. drug production - in Player Features and Ideas Discussion [original thread]
If unnatural drugs/boosters can be produced why not allow herb production on planets? Herb effects: -30% reduction in reaction times, -60% reduction in DPS, +40% shields, 100% bonus to peace, love and unity. Jah Rastafari
- by Mighty Dread - at 2011.04.24 02:32:00
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20. Radical Low-sec idea - in Player Features and Ideas Discussion [original thread]
Edited by: Mighty Dread on 20/04/2011 18:57:48 Actually I would change null sec so that the inhabitants there too had to go to low sec in order to mine certain minerals. So both high sec and null sec miners would have to come to low sec for t...
- by Mighty Dread - at 2011.04.20 18:57:00
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